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Testing

Welcome to the GrizBuilds blog! This is where I’ll be writing about various topics.

Markdown files + static site gen is my go-to for the sake of simplicity.

LaTeX Support

Inline math like E=mc2E = mc^2 renders beautifully, and display math works too:

ex2dx=π\int_{-\infty}^{\infty} e^{-x^2} \, dx = \sqrt{\pi}

The quadratic formula is always a classic:

x=b±b24ac2ax = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}

And here’s a quick inline probability example: P(AB)=P(BA)P(A)P(B)P(A \mid B) = \frac{P(B \mid A) \, P(A)}{P(B)}.

Code Blocks

Syntax-highlighted code is also supported out of the box:

function fibonacci(n: number): number {
  if (n <= 1) return n;
  let a = 0, b = 1;
  for (let i = 2; i <= n; i++) {
    [a, b] = [b, a + b];
  }
  return b;
}

Interactive Canvas Demo

The particles follow your mouse when it's over the canvas!

Lorem Ipsum

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

What’s Next

I’ll be writing about a local hitbox regeneration algorithm I designed for my game, marblebuilds. See you in the next post!